Guía y prompts para usar el código de Referencia de Estilo
--sref 2157424248

sref code and prompt case 1 --sref 2157424248

sref code and prompt case 2 --sref 2157424248

sref code and prompt case 3 --sref 2157424248

sref code and prompt case 4 --sref 2157424248

Para resaltar las ventajas y características únicas del estilo, hemos elaborado cuidadosamente prompts personalizados para cada sref. Usando estos prompts, puedes replicar perfectamente los efectos del sref.

Summary

This style set presents a collection of dark and ominous images characterized by a limited color palette (primarily black and green), a pervasive green mist or fog effect, and subjects related to technology, vehicles, and ominous figures in shadowy settings. The styles evoke a sense of dread, environmental hazard, and a dystopian or post-apocalyptic atmosphere.

Style Analysis

Color: The color palettes are intentionally limited to a dominant black background with accents of eerie green, often used for mist, glowing elements, and highlights. This restricted use of color creates a somber and unsettling mood, emphasizing the dark and ominous nature of the scenes. The contrast between black and green is crucial to the overall effect.

Lighting: The lighting is often dim and obscured by the green mist, with hints of green light emanating from technological objects or the mist itself. This creates a sense of obscured visibility and reinforces the eerie and unsettling atmosphere. The lighting is not naturalistic but serves to enhance the sense of dread and environmental hazard.

Design Technique: The styles emphasize the pervasive green mist or fog as a unifying visual element, enveloping subjects like technology, vehicles (like a ship), and ominous figures in shadowy environments. The compositions are often claustrophobic and unsettling, with limited visibility and a sense of impending danger. The styles convey a sense of dystopian decay, environmental hazard, and technological unease.

Application Scenarios

Game Art and Visual Development for Horror Games, Survival Games, and Dystopian or Post-Apocalyptic Games that Require a Dark and Ominous Visual Style: The dark and unsettling aesthetic is perfectly suited for game art and visual development for genres like horror, survival, and dystopian/post-apocalyptic games that need to create a sense of dread and danger. The artwork can establish a visually oppressive and immersive game world.

Más consejos


Puedes explorar más combinando los siguientes comandos:

  • --s: El valor predeterminado es 100, puede establecerse entre 0 y 1000. Un valor más alto produce imágenes más detalladas y estilos más cercanos a la realidad.
  • -niji 6: Usar este comando dará la imagen un estilo más animado.
  • --sw: El valor predeterminado es 100, puede establecerse entre 0 y 1000. Un valor más alto hace que el estilo sea más similar al original.
  • --sref 123 456: Ahora puedes mezclar varios códigos --sref.
  • --sref 123::2: Puedes establecer pesos individuales para códigos o URLs.
  • You can also read more guides on Guía para usar SREF Code

Other Reference Code

Example of an image generated using the prompt --sref 3456119169 in MidJourney
Example of an image generated using the prompt --sref 3456119169 in MidJourney
Example of an image generated using the prompt --sref 3456119169 in MidJourney
Example of an image generated using the prompt --sref 3456119169 in MidJourney
Example of an image generated using the prompt --sref 3042167029 in MidJourney
Example of an image generated using the prompt --sref 3042167029 in MidJourney
Example of an image generated using the prompt --sref 3042167029 in MidJourney
Example of an image generated using the prompt --sref 3042167029 in MidJourney
Example of an image generated using the prompt --sref 805015033 in MidJourney
Example of an image generated using the prompt --sref 805015033 in MidJourney
Example of an image generated using the prompt --sref 805015033 in MidJourney
Example of an image generated using the prompt --sref 805015033 in MidJourney